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Paul Phoenix/Tekken Tag

Paul Phoenix/Tekken Tag

Throws

Throw Name

Command

Type

Damage

Escape

Properties

Over the Shoulder

1+3

Front

30

1

 

Shoulder Pop

2+4

Front

30

2

 

Dragon Screw

(1+3_2+4)

Left

45

1

 

Fall Away

(1+3_2+4)

Right

40

2

 

Reverse Neck Throw

(1+3_2+4)

Behind

50

None

 

Reverse Throw

BT+(1+3_2+4)

Varies

Depends on type

2

 

Foot Launch

B+2+3

Front

35

1+2

 

Push Away

f,F+1+2

Front

35

1+2

 

Twist and Shout

D/F+1+2

Front

35

1+2

 

Ultimate Tackle1

(D/B+1+2_FC+d+1+2)

Front

5

Tackles

 

From 1Arm Breaker

1+2

 

25

Tackles

 

From 1Ultimate Punch to Arm Breaker

2,1,2,1+2

 

5,5,5,25

Tackles

 

From 1Ultimate Punch

2,1,2,1,2

 

5,5,5,5,5

Tackles

 

From 1Ultimate Punishment

2,D+1,1,N,4,1,1+2

 

5,8,8,35

Tackles

 

Moves

Move Name

Command

Stance

Damage

Hit Range

Properties

Left Right Combo

1,2

 

5,15

hh

 

Jab Roundhouse

2,3

 

12,21

hh

KND

Quick PK Combo

F+2,3

 

12,20

hh

KND

Jab Sweep

2,D+3

 

12,8

hL

 

Quick PDK Combo

F+2,D+3

 

12,10

hL

 

Reverse PDK Combo

1,4

 

5,8

hL

 

Hammer of the Gods

f+1+2

 

27

m

MS,KNDc

Sweep Kick

d/b+3

 

12

L

 

Shredder

u/f+3,4

 

17,17

mm

JG

Neutron Bomb

f,F+4

 

20

M

GB

Flash Elbow

f,F+2

 

15

m

KND

Double Hop Kick High

f,F+3,4,4

 

20,12,12

mmh

JG

Triple Kick Combo

f,F+3,4,f+4

 

20,12,7

mmm

JG

Double Hop Kick Low

f,F+3,4,d+4

 

20,12,7

mmL

JG

Down Strike

d+2

 

16

L

#1

Bone Breaker

d+4,2

 

(13,20_19,16)

Lm

KND,BS,#2

Hammer Punch

d+1

 

15

M

MS

Hammer Punch to Power Punch

d+1,2

 

15,26

Mm

KND

Hang Over

d+1,4,2

 

15,15,16

MLm

KND,BS

Thunder Palm

WS+2

 

16

m

JG

Phoenix Smasher

qcf+2

 

(33_49)

m

KND,#3

Thruster

qcf+1 [~5]

 

19

h

JG

Shoulder Tackle

f+1+4

 

20

m

KND

Sway

d,d/b,B

 

0

None

 

Rubber Band Attack

qcb,N,2

 

18

m

MS,KNDc

God Hammer Punch

qcb,N,1

 

15

M

MS

Sway & Low Kick

qcb,N,3

 

12

L

 

Rapid Fire

qcb,N,3,2

 

12,21

Lm

 

Rapid Fire to Stone Breaker

qcb,N,3,2,2 [~5]

 

12,21,21

LmL

JG

Rapid Fire to Phoenix Smasher

qcb,N,3,2,1

 

12,21,25

Lmm

KND

Pump in Pedal

SS+3

 

(22_15)

L

#4

Turn Thruster

SS+1

 

23

h

KNDc

Jaw Breaker

FC+D/F+2

 

21

m

 

Stone Breaker

FC+D/F+2,2 [~5]

 

21,21

mL

JG

Gut Buster

FC+D/F+1,2

 

21,25

mm

KND

Incomplete Somersault

FC+u+2+3+4

 

25

M

#5

Supercharger

1+2+3+4

 

0

None

 
  1. Move can only be used on a downed opponent
  2. If the first hit is clean, damage will be 19,16
  3. If the hit is clean, damage is 49
  4. If the hit is clean, damage will be 22
  5. The user receives 15 damage upon successfully performing this move

String Hits

Command

Hits

Damage

Hit Range

1,2,3,2,1,2,1,4,2,1

10

5,15,7,5,7,4,5,7,8,30

hhmhmhhlmm

1,2,3,1,4,2,1,4,2,1

10

5,15,7,6,7,8,5,8,10,24

hhmmlmhmlm

1,2,3,1,2

5

5,15,7,6,30

hhmmm

Unblockables

Move Name

Command

Stance

Damage

Hit Range

Properties

Burning Fist

B+1+2

 

100

 !

KND